![]() Increased Lumenite rewards for Boss Kills on Hard, Nightmare, and Apocalypse Killing multiple bosses in the same run awards a smaller Scrap bonus for each additional kill beyond the first.Ĭampaign /Adventure Difficulty Reward Adjustments ![]() Killing Bosses automatically drops their Mods and Boss Weapons, but also cuts a chunk off the clock! Killing at least one boss grants a significant starting Scrap bonus upon returning. Elites and Special Enemies have a chance to drop Dragon Heart charges, Survival Traits, and Ammo. Chests always guarantee a Purple Gear Item as well as a chance for a Survival Trait, Ammo, and extra Scrap. Gear Obelisks (Purple) have a random inventory which refreshes every time you return to the Labyrinth, and the Upgrade (Orange) and Consumable (Green) Obelisks have ramping costs. Only then you can return to the Labyrinth to spend your hard-earned Scrap on Gear, Dragon Heart Upgrades, and Consumables. Explore, Collect Gear to fill out your loadout, collect Survival Trait Tomes for stackable stat increases, and fight your way through each biome until you defeat the boss. Spend what you can at the Obelisks and then head through the World Stone to a random biome. You have nothing but a Pistol, a handful of a Scrap, and a will to live. ![]() Players arrive in the Labyrinth surrounded by mysterious Obelisk Vendors and a Corrupted World Stone in the center. We’ve added an entirely new way to play Remnant. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |